D A R T A R C A D E

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DartArcade by Meco Tech is a physical darts scoring console that connects to your TV for homes, pubs, clubs, and venues.

Contact DartArcade

OhOne Team Battle scoreboard during play
Team Battle

OhOne

Race your score down to exactly zero and finish on a double.

101, 201, 301, 501 or 1001 start score
Double-out finish
Checkout guidance and turn recovery
How it works

Count down to exactly zero.

Both teams start on the selected score. Every registered dart reduces the active team's total, and the winning finish must take the score to exactly zero on a double.

Why people enjoy it

Familiar darts with less scorekeeping friction.

The room can focus on throwing while the display keeps scores, turns and finishing context visible.

See it in action

The game stays visible to the whole room.

OhOne countdown scoring visible on the DartArcade TV display
Player guide

How to Play OhOne

Choose the starting score, play each three-dart turn, and close the leg exactly on a double.

01

Choose the start score

Select 101, 201, 301, 501 or 1001 before the match.

02

Enter the darts

Record singles, doubles, triples and Bull hits as each player throws.

03

Confirm the score

Press OK after the three darts so play moves to the next player.

04

Finish on a double

Reach exactly zero with a double to win the leg.

OhOne game settings on the DartArcade display
Settings

Choose the match setup before play starts.

Start Score

Choose the countdown score for the match.

101 · 201 · 301 · 501 · 1001

Finish Rule

OhOne uses double-out for the winning dart.

Double-out
Register darts screen for OhOne
Console controls

Enter each dart, then confirm the score.

1–20

Number hit

Use the matching number button for the segment that was hit.

D / T

Double or triple

Choose Double or Triple before the number when the dart lands in a multiplier ring.

B / C

Bull

Use Bull for the outer Bull and Cherry for the centre double Bull when the game accepts it.

OK

Confirm score

Confirm the entered darts and move play to the next player.

DEL

Fix a mistake

Use Delete to correct a dart before confirming the score.

What to know

Reach zero cleanly.

Finish

The last dart must be a double

The winning dart must take the remaining score to exactly zero on a double.

Bust

An invalid finish restores the turn

A bust does not leave the team on an illegal finishing score; play returns to the score from before that turn.

Checkout

Finishing guidance appears when useful

The display can show checkout or setup guidance as the team approaches a finish.

More rules and corrections
Recovery

Correct a registered turn

The delete-turn recovery flow can restore play after an incorrectly registered turn.

Finish

Finish the leg on the required double.

OhOne victory screen
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